Well, the best things in life aren’t the easiest to obtain, are they?
One difficulty with both Avenger! and Assassin! is that they don’t really have a fantastic ‘through-line’ for the adventure. They are both rather a string of (awesome) mini-adventures, thrown at you one at a time.
Avenger! has things like the pirate attack, the infiltration of the evil temple, the gladiatorial games and the penetration of the Keep. Assassin! has the escape from the keep, the underwater foray (or the goblin mines) the four stooges, evading assassination, Mardolh and the final ninja.
It is all so exhilirating, though. My memories of a lot of this stuff has been surprisingly clear, which is a credit to the writing and the illustrations. I have always preferred good writing over complex game mechanics. In the end, I fancy myself lucky to only die twice. Both Mardolh and the final ninja had the clear capacity to keep murdering me in a thoroughly depressing fashion. My teenage memories of the adventure assisted me in not making any immediately fatal choices, although the choice of ninja skills also came in handy. Arrow Cutting saved my life more than once, from memory.
Before you ask, there is no way in this book to actually kill Tyutchev, Cassandra or Thaum. No matter what, they will always escape to bother Avenger in future adventures.
Thanks at this time should also go to Lloyd of Gamebooks (http://www.lloydofgamebooks.com) a constant booster of this project.
The next book is Usurper!, a great book, with a thoroughly confusing title for my younger self.